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Vampire: Dark Ages, with House GM David on Thursday, June 4th and 18th, from 6pm to 11pm, 6 Seats Maximum

About this experience

Vampire: Dark Ages

In 1099, a city drowned in blood.
In 1197, the city’s fountains flow crimson.

Will the coterie uncover one of the oldest and most terrifying secrets of Dark Medieval Jerusalem? And if so, once the truth behind the Weeks of Blood is revealed, the Cainites of Jerusalem will never trust the ground beneath their feet again.

Join me as we explore the Dark Medieval with this Learn-to-Play adventure for Vampire: The Dark Ages using the 20th Anniversary edition rules. We will create characters and discuss lore and background in session one as we bring the assuredly disparate new vampires together to form a coterie and begin our adventures in a World of Darkness.

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House GM David's Backstory:

There’s nothing I love more than seeing the looks of surprise and enjoyment on my players’ faces as they make those connections with others around the table. Sharing their creativity, whatever it may look like, and becoming immersed in the stories that they’re helping to tell is the greatest reward of being a GM. I’ve been playing RPG’s since being a freshman in 1986 when I bought the Red Box D&D books from a senior classmate in high school. I have gone on to collect thousands of books and game products for hundreds of systems over the last several decades. I’ve also been creating a gaming room in my home as the dedicated play space for all things gaming.

I’ve been published by White Wolf in 2007 and have written community content for Onyx Path, White Wolf and Green Ronin. My favorite game settings are Vampire: Dark Ages, Changeling: The Lost and Vampire: The Requiem along with Scion, Exalted, Call of Cthulhu (especially the Dark Ages and Roman Legion settings), Old Gods of Appalachia and I’ve recently gotten into Our Brilliant Ruin.

My style would best be described as player driven. I love nothing more than taking bits from character backgrounds and integrating them into stories to more deeply invest both characters and players in those stories. Even when running prewritten modules, I will try and incorporate bits of player material to make those stories feel more personal and connected. The greatest thrill I get is when the table is role-playing freely and I, as GM, only have to toss out a few words here and there to keep them on the general path. I can plot the coordinates for A, B and C but how the players get their characters there is entirely up to them and I couldn’t be happier when I see the table coming together to accomplish those goals (or in the case of Vampire games, tearing each other’s plans to shreds, you know, whatever).