House GM Katrina
RPG Dungeons House GM Katrina’s Backstory.
Greetings, brave adventurers!
I go by the name Katrina, and my journey into the realm of RPGs began in 2005.
Four years ago, I delved into the enchanting world of 5e, recognizing the boundless creativity that games like Dungeons and Dragons offer, limited only by the expanses of our imagination.
For the past year, I've been the storyteller behind a captivating 5e Wildemount campaign, as well as a customized Rime of the Frostmaiden campaign. I have a penchant for weaving tales within established settings, steering away from the mundane "as written" adventures to ensure each experience is uniquely unpredictable. In my realm, players hold the reins, exploring an open world where their choices shape the unfolding narrative.
While I do uphold the rules of the chosen system, the "rule of cool" holds sway in my realm. I orchestrate challenging encounters with a high-risk, high-reward system, inviting you to slay monsters and navigate the mysterious depths of dungeons.
In addition to my 5e exploits, I've recently ventured into the captivating realm of running Dungeons and Dragons 3.5, adding another layer of excitement to our epic tales.
Are you ready to join the adventure?