New D&D Campaign: Pelegos, with House GM Seth on Thursday, November 19th, from 6pm to 11pm, 6 Seats Maximum
About this experience
-New D&D 5e Campaign-
Pelegos
Long ago Pelegos was completely covered in water.
The people were heralded by the 10 lords of the 10 seas. Each captain of colossal ships acting as cities. Then seemingly out of nowhere land started to appear. A gift from the 10 lords themselves. At least that's what legend says after centuries.
Pelegos now is 85% ocean.
Small islands litter the world, with 3 major factions battling for the sea.
The new lords of the sea now are the authoritarian Tensea Government, ever watchful of the seas, with their prized Tensea Navy.
Free Folk, as they call themselves, have been labeled as Pirate's from the Government. Not without cause as they tend to operate without laws. Instead following a set of rules and guidelines.
The Merchant Guilds care about profit. Most merchant ships are well equipped to handle their own problems. Sometimes they can even outgun several ships with their town sized vessels.
Protect, Pillage, or Profit?
When you choose between being Navy, Pirate's, or Merchants. Each faction will like or dislike you depending on your actions towards them.
Explore strange and undiscovered places, battle foes and monsters with a cutlass or a cannon, and maybe discover the hidden truths.
The focus is around the party surviving this world.
This campaign will rely on some survival mechanics. Morality is a core theme in this campaign. Many options to a situation will be morally gray and you will be deciding whats best.
This is a first go of this "Beginner Friendly" campaign. Some things are subject to change as i refine it.
Hope to see you on the high seas!
If you book a ticket to this game, or have any questions, please contact
" @HouseGMSeth "
on the RPG Dungeons Discord server.
Your Host
House GM Seth's Backstory:
I've been playing TTRPGs since 2014, but quickly became a GM in 2016, and have been a forever GM since. Most of my experience has been 5th edition D&D, but I've run other systems such as Vampire the Masquerade, Call of Cthulhu, Star Wars, and a scattering of others. I've only run homebrewed worlds and settings, but I'm not opposed to modules.
I'm a very go with the flow, and rule of cool GM. I'm relaxed on rules, and if you make it make sense I'll allow almost anything. I use a good amount of improvising as well as pre planned events. My favorite things within TTRPGs is solid role-playing, and watching my players come up with creative sources to solve puzzles and problems. My absolute favorite thing about all TTRPGs though is to watch my players become immersed in my world
Thank you for reading a bit about myself.
I hope to see you in the dungeons!