New Candela Obscura Open Campaign, with House GM Brian on Sunday, June 23rd, from 11am to 4pm, 6 Seats Maximum

About this experience

Character Level of the Game: Starting

You have entered a gilded world of terrifying magick.

  This is the moment when we could say, we ought to say, “Only you can save us.” That would be empowering, but it wouldn’t be true. That’s not the way the world works, and that’s not how real heroes are born. Instead, we invite you to fight, explore, investigate—dare we say, play?—in this place where arcane forces and human corruption come together like alchemy.

  Candela Obscura is a horror tabletop roleplaying game (TTRPG), built on the Illuminated Worlds System, about occult investigators hunting down the dangerous supernatural forces making incursions into a world very much like your own.

  Candela Obscura is also the name of the paranormal secret society charged with protecting the world from deadly magickal phenomena. Though we’ve worked to collect knowledge of this magick and its creatures over the centuries, our understanding is still limited. We know they come from a realm beyond our own, but what they want and why they’re here is still a mystery to us. 

  As a member of this organization, you will traverse the wide landscape of the Fairelands, the capital of which is the sprawling, turn-of-the-century city of Newfaire—a metropolis built atop the ruins of an ancient, fallen civilization still teeming with the remnants of powerful magick. You will face unfathomable horrors within the crowded downtown streets of the Varnish, investigate strange disappearances in the cornfields of Tottergrass, and even delve into the writhing underground ruins of Oldfaire, to help us stop these powerful supernatural beings from tearing apart our world.

Your Host

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House GM Brian’s Backstory

Hello, my name is Brian. I've been a GM for over 20 years and have had the pleasure of running various games and telling many different stories.

My background includes a bachelor’s degree in English with a focus on Creative Writing, which helps me craft more immersive and engaging stories. I've also run a three-year-long D&D Actual Play set on the plane of Ravnica. My expertise lies in games like Powered by the Apocalypse, Shadowrun, AGE games, and Dungeons & Dragons.

My approach to being a Game Master is about creating an enjoyable narrative experience for my players while staying true to the rules. I have experience running games in different settings, such as fantasy, modern, and science fiction. My goal is to make sure everyone has a good time; let’s roll some dice and have some fun.