D&D 5e vs. Rick and Morty, Level 1, with House GM Ramon on Saturday, August 26th, from 4pm to 9pm, 5 Seats Maximum

About this experience

  D&D VS. Rick and Morty

Level 1

  Listen, there are many different games and many different reasons to play them but here you are. Looking at a website online to play D&D. I could sell you on this game or you can just submit to consumerism and hit that checkout button. You're still reading? Of course, there's always that ONE detail oriented person in every party. I bet you also read the fine print on the Terms and Conditions of websites before hitting "accept" anyways because we both knew you weren't going to go without your precious social media. Ok, here's the brief description buried in this novel of 4th-wall breaking meta madness. I made a dungeon and filled it to the brim with things I'm going to use to satisfy my god complex. What's the story? Well, you're an adventurer who wants to level up. Not enough? Fine, I'll let you start with a potion. But no rolling stats until I get there! I don't need more gods to contend with.

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I've been playing Dungeons & Dragons for two years now and it has been one of the most fun things I've gotten to experience in my life. I've gotten to be a DM for adventures ranging from the far away and mystical to the dark and horrifying. I've played lighthearted games, serious games, tense games and casual hangout games so if there's one thing I've learned as a DM, it's versatility. I've also branched out to running other game systems as well.

In my games, I have fair yet challenging combat where the players can succeed if they're smart and resourceful. I then give the players an aftermath time to roleplay and react to whatever had just happened and plan for whatever may come next. I love a good story and encourage my players to not only be a part of the main story but to also have their own that weaves within the main narrative. I give each player their "moment to shine" and make sure everyone at the table has their own spotlight.