NEW D&D 5e Curse of Strahd Campaign, with House GM Ramon on Saturdays of November 11th and 25th, 6 Seats Maximum

About this experience

Lighting flashes behind the tall spires of Castle Ravenloft, briefly illuminating the faint silhouette of a lone figure, staring out upon his land. He looks upon all he has achieved, all he has conquered, all he has consumed. There is one last goal and he is so close to accomplishing it, but they must be found first. They who entered his land. They who seek his destruction. They who will know true horror before he ends them. Count Strahd von Zarovich flashes a cruel smile as lighting once again strikes the tower. The silhouette is gone, only a lone bat can be seen flying out into the storm.

This is Curse of Strahd. A horror campaign set in the haunted land of Barovia, where you will face threats unlike any you have ever seen. Will you be the hunter or the hunted? Will you rescue this land, or will you only try to escape? Will you defeat the devil, Strahd? Or will you simply be his next meal? There is only one way to find out...

Your Host

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I've been playing Dungeons & Dragons for two years now and it has been one of the most fun things I've gotten to experience in my life. I've gotten to be a DM for adventures ranging from the far away and mystical to the dark and horrifying. I've played lighthearted games, serious games, tense games and casually hangout games so if there's one thing I've learned as a DM, it's versatility.

In my games, I have fair yet challenging combat where the players can succeed if they're smart and resourceful. I then give the players an aftermath time to roleplay and react to whatever had just happened and plan for whatever may come next. I love a good story and encourage my players to not only be a part of the main story but to also have their own that weaves within the main narrative. I give each player their "moment to shine" and make sure everyone at the table has their own spotlight.

As a House GM for RPG Dungeons, I will be running One-Shot stories from the many that are available from Wizards of the Coast plus a few I have written myself. My games will be focused on the players who would like an evening or two to play without having to commit to a large campaign. Return players who wish to run the same character can consider my games their episodic anthology of adventures they've been on either before or in between grand campaigns.