New Call of Cthulhu LtP/Campaign – The Haunting (1920s), with House GM James, on Sundays, June 9th, from 5pm to 10pm, 5 Seats Maximum

About this experience

Call of Cthulhu LtP/Campaign – The Haunting (1920s)

Are you tired of facing obstacles that can be overcome with the application of overwhelming violence and/or Fireball? Are you the sort of player who enjoys the bad ends as much, if not more, than the good ends? Does sanity bore you?

Then have we got the game for you!

First published by Chaosium in 1981 and now in its 7th edition, the Call of Cthulhu role-playing game and its dark spawn have consistently set the standard for investigative horror in the RPG hobby. In this game your character, called an Investigator, will face horrors from both the depths of humanity’s dark heart and esoteric creatures from beyond space and time.

Depending on the wishes of the group we can either take some time during this first session to work through character creation or I can provide some pregens before we dive into our first encounter with the Mythos: The Haunting. This is the scenario that introduced me to Call of Cthulhu in the ‘80s and has become a perennial favorite for introducing new players to the game. Set in Boston in 1920, this scenario sees the group hired by Mr. Knott, a landlord, to investigate the weird goings on at one of his properties. While Call of Cthulhu is a game about horror, do not let the designation of Campaign scare you away from joining our game as NEW PLAYERS ARE ALWAYS WELCOME.

While this is the first session, my hope is that we can extend this into a series of one-shots/short adventures set in a persistent world. Once we have established a rhythm as a group we can then discuss if we want to take on one of the longer form campaigns such as “Horror on the Orient Express” or “The Masks of Nyarlathotep.”

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Greetings programs!

I was hooked on RPGs the very first time I sat down with my friend Connor and rolled up an Elf using TSR’s Basic D&D, aka the Red Box. Since that time I have played in and/or run games of four of the five editions of the world’s most popular role-playing game, Shadowrun (1st-4th eds.), Cyberpunk, Legend of the Five Rings (1st ed.), Seventh Sea (1st ed.), Call of Cthulhu, and several oWoD White Wolf games, among others.

As for my GMing style, I like to center the characters in the story and let everything emanate from there with the players driving the tone of the table itself. I enjoy running games that run the gamut from light-hearted romps to dark suspense to everything in between and as an avocational folk lorist and historian, I enjoy bringing obscure folk lore or an embarrassing amount of research to the gaming table.