D&D 5E Talandria Campaign B, with House GM Michael on Monday, April 1st, 15th, and 29th, from 6pm to 11pm, 6 Seats Maximum
About this experience
This is a Level 20, Ongoing Campaign.
Talandria is at a tipping point of change. This world is full of island nations that have struggled for survival. For the first time in known history there is no active known war. Another star has appeared in the sky, and the seas have calmed.
There is a feeling of wonder and anticipation in the air. Your time has come. It is your turn to make your mark on the world. Seek adventure and make a name for yourself. Will you thrive and be spoke of by the bards, or will you be forgotten in the doom of obscurity.
In the nation of Edgbert, you have been hired by a noble named Harmon to take your adventure. With his funding, the new group you are to work with will meet you there, and your time has finely come to take your chance for greatness.
For any questions, please contact House GM Michael on our Discord.
Your Host
House GM Michael’s Backstory.
Greetings Adventurers,
My name is Michael and I have 20+ years of GM'ing experience (yes i know that makes me old). My favorite systems are Pathfinder First Edition (1E), plus a mix of White Wolf and Dungeons & Dragons.
My method of storytelling welcomes new as well as seasoned adventurers. Ranging from simple to complex stories players enjoy from a single session to many sessions finding out more and more secrets and wonders. If your group has a custom request, I can adjust and adapt to the style you prefer. Most of all I try to provide a story that will keep you coming back to RPG Dungeons Gaming Center.
My GM'ing style is what I like to call a player-driven story-focused sandbox world. I use my own worlds and stories to focus more on player goals, actions and accomplishments. The goal is to have fun and provide an experience giving the adventurers more than one path to follow. Where creative thinking and ideas can go far beyond and the choices, changes and impacts players make in the world stay for them to see in later adventures. Thus, much of the world is based on players actions and choices in past adventures.