10 Candles, with House GM Emily on Sunday, October 27th, from 5pm to 10pm, 6 Seats Maximum.
About this experience
Your characters will die.
The story we’re going to tell today is not one of survival, but one of hope and of loss. This is a story about what happens in the dark and the final few hours in the lives of a group of survivors fighting against it, losing themselves within it, and inevitably being consumed by it. Though their endeavor may be doomed to fail, it is our duty to make this story of their struggle as meaningful as possible.
Ten Candles is very RP-heavy, and rules-light. It is an improvised, time-based one-shot RPG that is more an act of collaborative storytelling than a game to be won or lost, and will be a game about playing characters struggling to survive in a dark world. No previous knowledge or preparation is necessary, and you do not need to bring any dice, laptop, or other material.
The setting for Ten Candles is in the middle of a sunless apocalypse. The sky has darkened and turned against you. Satellites have gone quiet, leaving you without solar power, cell phones, internet, GPS, and many other luxuries that the world has grown accustomed to. Power grids have failed on a global scale against the demand and the world has been left in darkness. And now, They have come. It is uncertain what They are, but They’re out there in the dark, and They’re coming for you.
Ten Candles is “tragic horror” rather than “survival horror”, despite the similarities in feel and theme, for one important reason: in a survival horror game there is a chance that you might make it through. A hope that you might beat the odds and win. There are no survivors here. Everyone will die in the final scene, without question or quarrel. Instead it provides the stage upon which you will act out the final hours in the lives of your characters who are destined to die. You will see them pushed to the very brink of terror, madness, and sorrow. It is a game about loss, but it is also a game about hope. Through it all you must remember this:
Though you know your characters will die, you must have hope that they will survive.
Your Host
House GM Emily’s Back Story
Hello all!
My name is Emily and I have been GM’ing for a year and a half. I have only run in DnD 5e, but I have played several other RPGs before like Call of Cthulhu and Godbound. I love DnD for its ability to bring people together, and the way players and GMs can find common ground problem solving together!
As the GM, I believe I play with the players, not against them. Although I do value the rules, I want you to feel cool just as much as you do! I love helping players get invested into their own backstories, and figuring out who their characters are, as well as encouraging them to learn how best to fight and adventure together.
May the dice be ever in your favor!