The Dee Sanction RPG Learn to Play on January 30th from 10am to 3pm with House GM JamesThe Dee Sanction RPG Learn to Play on January 30th from 10am to 3pm with House GM James
Location:2202 Heads Lane, Carrollton, TX, USA
Cost:$30.00 per person
About this experience
The Dee Sanction RPG Learn to Play
January 30th 10am to 3pm
In 1563 An Act Against Conjuration, Enchantments and Witchcrafts was passed. This act if anyone who should "use, practice, or exercise any Witchcraft, Enchantment, Charm, or Sorcery, whereby any person shall happen to be killed or destroyed", was guilty of a felony without benefit of clergy, and was to be put to death. In 1564 Doctor John Dee, the court astronomer, and Francis Walsingham, Her Majesty’s spymaster, convinced the Queen to amend the act permitting the practice of magic in defense of the realm. This amendment is known as the Dee Sanction.
You are an agent of Dee, not out of choice, but out of some twisted sense of self-preservation. Somewhere between conscription and penance, you work for Walsingham and Dee to make amends, with a faint hope that you can use your talents to earn your pardon and absolution.
You can see the light at the end of the tunnel. If only you can outrun the shadows of your past and the horrors of the present…
As a learn to play session we will begin with character creation before moving on to the Lost in Translation adventure from the core rulebook. Both novice and experienced players are welcome to join us as we delve into the occult world of Elizabethan Europe.
For any questions about this game session please reach out to House GM James on our Discord.
House GM James Backstory
I was hooked on RPGs the very first time I sat down with my friend Connor and rolled up an Elf using TSR’s Basic D&D, aka the Red Box. Since that time, I have played in and/or run games of four of the five editions of the world’s most popular role-playing game, Shadowrun (1st-4th eds.), Cyberpunk 188.8.131.52, Legend of the Five Rings (1st ed.), Seventh Sea (1st ed.), Call of Cthulhu, and several oWoD White Wolf games, among others.
As for my GM’ing style, I like to center the characters in the story and let everything emanate from there with the players driving the tone of the table itself. I enjoy running games that run the gamut from light-hearted romps to dark suspense to everything in between and as an avocational folk lorist and historian, I enjoy bringing obscure folk lore or an embarrassing amount of research to the gaming table.