New Call of Cthulhu LtP/Campaign – (1920s), with House GM James, on Sundays, July 21st, from 5pm to 10pm, 5 Seats Maximum

About this experience

Call of Cthulhu –

When This Lousy War is Over/Genius Loci (1920s)

Are you tired of facing obstacles that can be overcome with the application of overwhelming violence and/or Fireball? Would you like to roll dice that go higher than 20? Does sanity bore you? Then have we got the game for you!

First published by Chaosium in 1981 and now in its 7th edition, the Call of Cthulhu role-playing game and its dark spawn have set the standard for investigative horror in the RPG hobby over the last 40+ years. In this game your character, called an Investigator, will face horrors from both the depths of humanity’s dark heart and esoteric creatures from beyond space and time.

In this session we will either be completing our investigation into the horror one Rupert Merriweather and his compatriots unleashed on a small farming community more than 50 years ago in part 2 of “The Edge of Darkness” or investigating the invisible wounds inflicted on some by the War to End All Wars in “When This Lousy War Is Over” from Golden Goblin Press.

While Call of Cthulhu is a game about horror, do not let the designation of Campaign scare you away from joining our game as NEW PLAYERS ARE ALWAYS WELCOME. We are approaching this as a series of one-shots/short adventures set in a persistent world where players are welcome to use existing characters or create new ones. Please do not hesitate to reach out to me on the RPG Dungeons’ Discord if you have any questions.

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Greetings programs!

I was hooked on RPGs the very first time I sat down with my friend Connor and rolled up an Elf using TSR’s Basic D&D, aka the Red Box. Since that time I have played in and/or run games of four of the five editions of the world’s most popular role-playing game, Shadowrun (1st-4th eds.), Cyberpunk, Legend of the Five Rings (1st ed.), Seventh Sea (1st ed.), Call of Cthulhu, and several oWoD White Wolf games, among others.

As for my GMing style, I like to center the characters in the story and let everything emanate from there with the players driving the tone of the table itself. I enjoy running games that run the gamut from light-hearted romps to dark suspense to everything in between and as an avocational folk lorist and historian, I enjoy bringing obscure folk lore or an embarrassing amount of research to the gaming table.