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Delta Green Campaign Iconoclasts: Operation Bone Box/ The Evil of the Whisperer with GM James on August 27th 4pm to 9pm, 6 seats

Delta Green Campaign Iconoclasts: Operation Bone Box/ The Evil of the Whisperer with GM James on August 27th 4pm to 9pm, 6 seats

About this experience

Operation Bone Box/The Evil of the Whisperer Campaign


i•con•o•clast: fr. Greek eikōn and klan.



  1. a person who attacks cherished beliefs or institutions

  2. a destroyer of images used in religious worship


            1 APR 2016: You are part of The Program, the official version of Delta Green that was reconstituted in the aftermath of 9/11.  You have been ordered to attend a briefing in a SCIF (sensitive compartmentalized information facility) at Panzer Kaserne, a United States Marine Corps and special forces base in southern Germany.  After watching the gruesome video of a young Arab being flayed alive by an entity that seems to be made up chips of obsidian you and your teammates are designated Task Force 01132 and are dispatched to the USAF Logisitical Hub at Kirkuk Airport in northern Iraq.  Your mission is to track down the entity known as Abu Harb, the Father of War, and contain the incursion.


Based on Call of Cthulhu and Chaosium’s BRP system, Delta Green is the roleplaying game of modern conspiracy horror in which the players are members of a conspiracy within the government who defend humanity against Lovecraftian horrors while paying the ultimate price.


 


Pre-generated characters will be provided for this session.  If you have any questions, please reach out to House GM James on Discord.

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House GM James Backstory

Greetings programs!
I was hooked on RPGs the very first time I sat down with my friend Connor and rolled up an Elf using TSR’s Basic D&D, aka the Red Box. Since that time, I have played in and/or run games of four of the five editions of the world’s most popular role-playing game, Shadowrun (1st-4th eds.), Cyberpunk 2.0.2.0, Legend of the Five Rings (1st ed.), Seventh Sea (1st ed.), Call of Cthulhu, and several oWoD White Wolf games, among others.

As for my GM’ing style, I like to center the characters in the story and let everything emanate from there with the players driving the tone of the table itself. I enjoy running games that run the gamut from light-hearted romps to dark suspense to everything in between and as an avocational folk lorist and historian, I enjoy bringing obscure folk lore or an embarrassing amount of research to the gaming table.