D&D 5e Level 3 One-Shot The White Worg Accord with House GM James on July 30th, 4pm to 9pm, 5 seatsD&D 5e Level 3 One-Shot The White Worg Accord with House GM James on July 30th, 4pm to 9pm, 5 seats
Location:2202 Heads Lane, Carrollton, TX, USA
Cost:$30.00 per person
About this experience
One year ago, the great Wyrm Visandred the Horse-Eater dropped from the sky and burned the famous Stannasgard shipyards and docks to ash. The noble dwarf Wulfstan vom Meer lost more than most as all but one of his trading vessels were caught on the conflagration. He now seeks brave adventurers to serve as both escorts and emissaries as he sends his lone remaining ship, the Wellenreiter, to Wolfheim in hopes that he can come to some accord with the White Worg Reavers to carry his cargoes until he can rebuild his fleet. Will you answer his call?
A few notes on character creation:
- Stats: Use the standard array or points buy
- NO ARTIFICERS
- Class/Race/etc: In addition to any officially published D&D books from WotC, you can select spells/classes/races/etc. from the following books from Kobold Press:
Midgard Heroes Handbook
Margreve Player’s Guide
Unlikely Heroes 5E
Underworld Player’s Guide
Southlands Player’s Guide
If you a bringing a character that has played in either The Light of Memoria or the Empty Village you will start with +1 inspiration and any acquired treasure carries over to this session.
Please reach out to house GM James on Discord with any questions.
House GM James Backstory
I was hooked on RPGs the very first time I sat down with my friend Connor and rolled up an Elf using TSR’s Basic D&D, aka the Red Box. Since that time, I have played in and/or run games of four of the five editions of the world’s most popular role-playing game, Shadowrun (1st-4th eds.), Cyberpunk 126.96.36.199, Legend of the Five Rings (1st ed.), Seventh Sea (1st ed.), Call of Cthulhu, and several oWoD White Wolf games, among others.
As for my GM’ing style, I like to center the characters in the story and let everything emanate from there with the players driving the tone of the table itself. I enjoy running games that run the gamut from light-hearted romps to dark suspense to everything in between and as an avocational folk lorist and historian, I enjoy bringing obscure folk lore or an embarrassing amount of research to the gaming table.